Pristine Yeti Horns - Ugh

Okay, well, Yaz is almost 56, and I spent almost all my time in Winterspring, killing Ursas, Shaman, and Yetis. I started the night trying to finish up the patch of fur Yeti quest, and ended up killing anything that got in my path to bring Xavi up to 55 with me. Also did the quest for a new chest piece with 20 Agi and 12 Stam. Now nuetral with the Timbermaw.

Ran back to Everlook, stopped and killed Ursius, turned that in, picked up the Chillwind quest. Then I picked up the Pristine Yeti Horn part of the Yeti quest line, and went off to kill Matriarch and Patriarch Yeti. I remember it took me a while on my paladin, but that was because I was in competition for every yeti at that time -- I swear half the server population was doing the same quest when I was leveling Di.

Anyways, I get to the area where the Yeti are, noticed an Alliance druid/warrior combo killing things, a Horde hunter with scorpid killing stuff, and another Horde hunter with an orange tiger... all are going after any yeti that move, so I know that the repops will come quick. I find a Matriarch, hit my Hunter's Mark/Pet Attack macro (love that lil thing) and start shooting.

The Matriarch dropped the horn I needed, I thought, yay, this will be easy! Oh how wrong was I... I spent over a solid hour killing Matriarch and Patriarch Yeti. Lost the pet once due to an in-cave repop of five right in a row... I mean that poor pig got swarmed, one or two we could have handled... but five with all parties being 57-58s? No way I could do it. I dropped a trap and booked it.

I stayed out of the cave after rezzing the pet... if they were popping up that quickly, I'd need all the room I could get. About ten minutes later... and probably the 50th Yeti to fall, I got my second horn.

Took me over an hour, with minimal competition, to get two horns. Eww. Reminded me far too much of the Barrens quest for Zevera Hooves -- they share them ya know? You kill 5 and finally find one hoof.


Yazmin 55

With Yaz having hit level 55, she only has three more levels to go until I can start working on the Pridewatcher Mount. Yes, I decided I wanted the mount, then Outlands - Epic Land Mount is almost a must, imo. I will be stepping into Outlands briefly to get the Rage Reaver axe- and level up the skill while doing the three Pridewatcher Mount Quests.

With the advent of 2.3 going live and opening the Winterspring Animal Quest to Alliance, I am considering dropping Japhrimel (Humar) and picking up Sian-Rotam (white male lion). If I did, I will be naming him Aldarimel, which means Morning Star. Aldarimel is also a name of a demon from the Dante Valentine series by Lilith Saintcrow. This demon is discribed as having blue eyes and hair that ran with snow white flame... sounds close enough to Echeyakee or Sian to me! Japh matched his name too, but I believe it will be easier for me to level a 60 to 70 over a level 48.

But this decision will wait for a while, since I will be slowing down my leveling while working at the cat mount. Yes, I will be saving quite a chunk of change up front, but I know that I will have to pay it when I get my Flying Mount at 70. I can't skip a riding skill level. So, instead of my snowy gryphon costing 1k it will be 1.5k in cost. That I can deal with, no problem.

Quote of the Day

"Wars teach us not to love our enemies, but to hate our allies." - W. L. George

This quote made me think of all the battlegrounds I've been in as Alliance and as Horde. Ah, Battlegrounds. As Horde there are a few times that I feel like yelling at somebody because they are a moron. As Alliance? I feel like yelling all the time, at everybody.


Quote of the Day

Corporation - n. - "an ingenious device for obtaining profit without individual responsibility." (Ambrose Bierce, 1906).

Ghost Wolf Gone

I'm sure a number of other hunters will be posting about this or already have. If you aren't a frequent person to the Blizzard Hunter Forums this might have escaped your attention, Ghost Wolves are no longer tameable... in fact I don't think they exist in game any more aside from the lucky few who were able to tame them prior to the Grim Totem Spirit Guide being removed from the game.

That isn't anything new... I'm a long enough player to remember back when they removed the Serpents as a tameable thing from the game and only a few people kept them, and you only saw them either running around town or in BGs because Blizzard had killed the ability for the Serpent Pets to gain loyalty, or even be fed. Blizzard brought the pet "back" in TBC as tameable.

No, the thing that has hunters royally pissed off, myself included, is because they said

Hi Fierce,

While this feature of the Grimtotem Spirit Guide wasn't exactly intended, it was agreed by the development team that this is a fun use of in-game mechanics, and we therefore have no plans to address this issue - it will still be possible in future for everyone who wishes to tame this NPC to do so. :)

I hope this alleviates your concerns!

Game Master / / Customer Service Forum Representative - EN

"You can't fight in here, this is the War Room!"
which can be found @ http://forums.wow-europe.com/thread.html?topicId=1782078645&pageNo=1&sid=1

Then Drysc drops a bombshell today, with no warning whatsoever from anyone at Blizzard - brillant job there - telling all hunters that whoops nope not intended.

Through a hotfix we’ve recently removed the ability to tame a Grimtotem Spirit Guide. Players who have already gone through the trouble of taming the creature will be able to keep them unchanged. This hotfix only removes the possibility to tame this creature from here on.

The removal of the spirit guide has been debated within design discussions for a while now as to what impact the pet and its precedent has on the game.
The unintended nature of the taming, the undead status of the guide, appearance of the wolf in relation to the feel of the hunter class, and the complex processes of taming were all issues touched upon and discussed.

Ultimately the discussions brought us to the conclusion that this should not be a permanent addition to the pet selection available to hunters; however, those that have already tamed them should be allowed to keep them due to their efforts in obtaining one.
This can be found @ http://forums.worldofwarcraft.com/thread.html?topicId=3907976716&sid=1&pageNo=1

Am I upset? YES. I had no intention of taming this thing, since it would have taken a specialty meta gem, and a few people to help me just to get, and then I would have had to go through the horror that is grinding up a lowbie pet. However, you do not say one thing and then do the other.

As I said on Mania's blog (Petopia Blog --->), this is something we were taught in Elementary School. You do not say one and do the other. Its called LYING.

Oh, wait, I forgot... Corporation - n. - "an ingenious device for obtaining profit without individual responsibility." (Ambrose Bierce, 1906).

We treat Corporations as "persons" under the law, but these "people" don't have the decency to not lie to their customer base. That's just wrong and stupid. Can I please suggest that whomever made this idiotic decision to lie to the hunter community take a huge pay cut (No not Drysc, he's just the messanger last I checked) and go back to Pre-School and learn how NOT to LIE.


About the Guides

Well, I posted two guides that I have used repeatedly in the past when choosing a pet and I really wish had been around when I tamed my first pet. I might not have made as many blunders as I did.

Now if I could only figure out how to shorten these things up so that they didn't take the entire page up and scare the crap out of a person while they are reading them. Yes, they look intimadating, but really, they are not and there is a lot of good information hiding in the list of words.

If there was a way to limit the size of a post so that if you wanted to read more you went to that particular post's page... I'd love it... can't seem to figure it out though -- if its at all possible. If it is? Please point it out to me, I believe I'm having a blonde moment in extreme.

Pet Selection Guide by Alanonymous

A Guide to Choosing a Pet - Revised for BC

Some of you probably recall my former guide to choosing a pet. Much of the info. in it was rendered moot by the release of the Burning Crusade and the 2.0 patch. So here is the newly revised version for reference. Please let me hear back on any problems you see or errors I have made. You are also free to comment with your opinions of course.

The Alanonymous Guide to Hunter Pets

First, I’m writing this from the perspective of a hunter that has had just about every pet imaginable. Specifically, at one time or another I have had a spider, bear, boar, owl, carrion bird, wolf, cat, tallstrider, scorpid, ravager, dragonhawk, crab and even a sporebat (I admit, I’ve never had a crocolisk, gorilla or raptor). I’ve also spent a great deal of time looking at the pros and cons of various pets, both their species and individual pets within a select species. I’ve also sought out and tamed a lot of “rare” pets including Humar, Snarler, Lupos, Gorefang, Echyakee, Mazaranchee and Spiteflayer. So the following is based on that experience and research.

I. What is the Best Pet?

There is NO best pet! It is entirely situational. What is “best” for one situation may not be the best for another. You must evaluate your play style and interests to determine what will be the best for you in any given situation. You need to consider what you will be doing (PvP or PvE – solo or grouping). Finally, remember that once you tame it a “rare” or “elite” pet has no special abilities that will set it apart from its common cousins (i.e. Snarler, once tamed, is just like any other level 42 wolf whether tamed at 42 or tamed at 8 and leveled up to 42). There is 1 exception discussed later on in this guide that relates to “caster stat” pets.

II. What are the Most Important Considerations in Choosing a Pet then?

A. Useage – will the pet be for PvP or PvE?

1. PvP: With one exception, a high dps pet will generally be preferred for PvP. PvP is all about dealing out as much damage to another player as fast as you can. High dps pets like cats, ravagers and wind-serpents do exactly that. The one exception is a boar. Boars are low dps pets. However, boars have a unique family skill, “Charge,” that is exceptionally useful in PvP – particularly in WSG. For a hunter in the 10-29 brackets especially, having a boar and 5/5 in the Improved Concussive Shot talent will make you the ultimate defender of your team’s flag. No flag runner should ever escape from such a hunter. Also, in the 30+ brackets a night elf with a cat that has been taught the skill “prowl” makes a great node or flag defender since they can both be invisible and get the jump on an enemy player. See also the Misc. note regarding scorpids in Arena play as well.

2. PvE: When it comes to PvE use of a pet, you need to consider whether you are primarily engaged in PvE group work or soloing first.

i. Soloing:
Hunters are almost without question the best solo play class in the game. How well you are able to solo depends on a few things like your ability to kite and your understanding and skill in trapping. However, when it comes to choosing the pet for solo work you need to consider a few factors:

a) Aggro holding ability: When you are soloing your pet should be acting more or less like your tank is supposed to act in a group setting. The ability to hold aggro instead of having aggro revert to you is a key function, therefore, of your pet in solo settings. If your pet loses aggro the mob will charge you and generally, you want to avoid that as hunters do more damage on ranged targets than to do on melee targets. High dps pets have an edge over most low dps pets in the aggro holding department as the higher damage being dealt by the pet helps generate threat and keep the mob focused on the pet. However, pet skills also play a part. A boar’s charge ability and a bird/bat’s Screech ability are also large threat generators that will help a pet grab and hold aggro. To a smaller extent, a wolf’s Furious Howl skill also generates some threat too. Growl, a skill all pets can learn, is designed to generate aggro on the pet as well. However, growl alone can easily fail to generate enough aggro to keep a mob off a hunter; particularly if the hunter gets in some large crits with his shots. High level hunters with the misdirection skill can use it to also ensure that a mob focuses his efforts on killing the pet and not the hunter making it easy for the hunter to kill the mob with his ranged attacks.

b) dps ability vs. tanking ability: As a general rule, there is an inverse relationship between dps and tanking ability. The higher the pet’s natural dps, the lower his “surviveability” and tanking ability. Turtles are the ultimate survivors, but their dps is exceptionally low. Boars make really good tanks, and while better than a turtle’s, their dps is not exactly through the roof either. On the other hand, a ravager has the highest dps of any pet in the game, but suffers from a health deficiency that significantly impacts its ability to withstand the same kind of damage that a boar or turtle can withstand. The goal of using a tank pet is to have a pet that can maintain aggro and stay alive long enough that you can down the mob via your dps. The goal of using a dps pet when soloing is to have a pet that does more to boost the damage the mob suffers so he goes down faster and before your pet dies. Middle-of-the-road pets seek to establish a balance between tanking ability and dps. For example, a wolf can take a beating that would kill a ravager, but he’ll still die before the boar. On the other hand, he’ll do more damage than the boar, but not as much as the ravager. For many hunters, a middle-of-the-road pet is a good choice for soloing. However, it is not always the right choice, what is the “right” choice depends on your style and other skills and talents and abilities. A Marksmanship hunter, for example, is probably better served in solo work by a tank or middle-of-the road pet that will stay alive longer and ensure the hunter can pew-pew down the mob while a Beast Master hunter will probably want a dps pet or middle-of-the-road pet since his talents help make up the deficiency in the dps pet’s surviveability and also help boost either pet’s damage output significantly so the mob goes down faster.

[ Post edited by Alanonymous ]

ii. Group PvE:

a) Group dynamics: When you are in groups the dynamic of the group and the group’s makeup will be a major factor in the decision as to whether you want a high dps pet or a tank pet or middle of the road pet. Your expected role in the group is probably the biggest consideration; are you to be off tanking or providing the majority of the CC? Then probably a tank or at least middle-of-the-road pet that can grab aggro and take a bit of a beating before he dies is going to be a good choice. Such a pet will be better able to handle his job of keeping a mob occupied and off other party members. On the other hand, is your main job to assist the tank and the group by being a dps dealer and killing things fast with lots of quickly dealt damage? If so, a dps pet is likely a better choice. You’ll have growl and other aggro. generating skills turned off or their use at least manually controlled so your pet is less likely to become the focus of a mob and die and it can deal a steady stream of damage and help take down targets quickly. Is your role kind of mixed; some CC and some damage and assistance to the tank and the groups overall dps? Then possibly a middle of the road pet will be better since it will balance the off tanking ability of a true “tank” pet and the dps ability of a pure “dps” pet.

b) Pet Abilities: In a group setting the family abilities like charge, screech, etc. can have a major impact on the group’s abilities in an encounter. As you consider your role in the group, you should consider how your pet’s abilities and your talents can help. Some of the most important pet skills for group PvE include:
i. Screech: An AoE aggro grabber and debuff to mobs (-210 AP at max rank). Helps makes mobs less likely to kill the group or your tank. Available on dps pets (owls & bats) and middle-of-the-road carrion birds. Downside is that it can grab aggro. away from the tank and big flappy wings of flying pets don’t always work well in a dungeon setting.
ii Furious Howl: Boosts the dps of the group’s ranged and/or melee attacks; only available on wolf/worg middle-of-the-road pets. Down side is the range is pretty limited and it won’t affect spells, only physical attacks also the cool down of 10 seconds is rather long.
iii. Intimidation: A talent in the Beast Mastery tree that stuns a target for 3 sec. and generates a large amount of aggro. There isn’t much better when it comes to having your pet save the priest than popping intimidate and having the mob hitting your priest stunned for 3 sec. and then focusing his attacks on the pet. Downside is that it is an aggro grabber and can ensure that your pet dies in the encounter since the mob starts to attack it also the cool down is a few minutes so it is usually only useful once in an encounter.
iv. Charge: Immobilizes (but not stuns) a target for 1 sec. Also gets your pet to the target fast and generates some aggro; only available on boars (a tanking pet) Also a good skill for saving clothies from certain death, but has the same downside as intimidate. In a group where the hunter’s pet is expected to be a significant off tank, a BM hunter with a boar should be able to handle the job very effectively.

B. Damage Dealing ability

Pets, as noted in the foregoing, get divided into 3 groups, dps pets with higher base damage, middle-of-the-road pets with “average” damage and tank pets with below “average damage dealing abilities. Which way you need to go with your pet will depend on the factors noted above. But as you evaluate your pet’s damage dealing abilities, you need to consider a few factors that affect a pet’s ability to pump out the damage.

1. Prowl: Prowl is an ability learnable by cats that will increase the base damage they do on their first strike. Since cats are high dps pets, the initial strike out of prowl will be about as big a burst of damage as any pet can give. In PvP where burst damage is king, prowl is very useful as a result. The downside is the significant slowing of your pet's movement speed while prowled.

2. Ferocious Inspiration: A talent deep in the BM tree, FI will boost the damage your pet (and other party members, including caster spells) does. Very useful skill for any pet to up their damage.

3. Cobra Reflexes: Available at the pet trainers at a cost of 15 Training Points and teachable to any pet at level 30; Cobra Reflexes will boost the attack speed of your pet by 30%. The amount of damage per hit by your pet is slightly reduced, but the overall dps of your pet is increased by ~10 – 12%. On the downside, because there is a slight reduction in damage pet hit, the damage from a “Kill Command” is also reduced somewhat (not enough to offset the overall dps gain though).

4. Improved Hunter’s Mark: A talent near the top of the Marksmanship tree, Improved Hunter’s mark will serve to boost the melee damage done to a marked target by your pet (and others) by a decent, though not huge, amount.

5. Gore: A skill learnable by ravagers and boars, gore allows for the occasional “double damage” burst from a pet’s hit on a target. On ravagers in particular it makes for a great dps booster for your pet allowing the ravager to pump out serious dps in an encounter. However, on a boar, it is also exceptionally useful in that it will bump a boar’s dps and make the traditionally low dps boar into a pet approximating a middle-of-the-road pet in his damage dealing abilities.

6. Lightning Breath: Only learned by wind serpents, LB is an important damage dealer because it is ranged (20 yards) and also it is not mitigated by the mob’s armor so in pumps out consistent damage over time making wind serpents a great dps pet. Also, because it is ranged, it can be used in encounters with mobs that have large AoE or Cleave abilities that would otherwise kill a pet.

7. Furious Howl: A nice skill for wolves/worgs that will boost the melee and ranged attack (but not spell) damage of those within 15 yards of the wolf. Very good when the pet is assisting a tank or off tank since the damage done to the targets is upped. Also good in encounters where a pet can’t melee since he can sit by the hunter’s side and cast FH and boost the hunter’s damage from his ranged attacks.

8. Frenzy: Another BM talent, when this procs your pet’s attack speed and dps also go up. When coupled with Cobra Reflexes and the BM hunter talent “Serpent Swiftness” the hunter will have a pet with a 0.99 Attack speed and a major dps boost in the middle of things.

9. AoE & DoT family skills: Scorpid Poison, Poison spit and Flame Breath are other pet damage effects worthy of note due to their potential downside. Their damage dealing ability is decent, however, the two poisons are DoT’s that will break CC on a mob and can be an issue and Flame Breath is has a cone AoE that can also serve to break CC if not paid attention too. These are not bad skills, but because of their CC comprising ability, hunters using scorpids, serpents and dragonhawks need to pay more attention to what their pet is attacking and what the CC targets are.

10. Charge: the Boar skill charge is not only a great PvP ability and aggro grabber, it should be noted that it will also boost the boars AP for his first attack after the charge and that can result in a nice burst of damage or large crit. If BM hunter then that means frenzy procs immediately which is nice.
[ Post edited by Alanonymous ]

C. Looks
Don’t overlook the appearance and animations of your pet. If you don’t like the way your pet appears, you are more likely to end up dumping it or failing to use it and keep its level up. I, for example, hate the look of worgs (you know, wolves with the 2 giant fangs) and their idle animations; they just stand there with their mouth half open and their tails maybe wagging a bit. On the other hand, “lean” wolves scratch and sniff like dogs and occasionally sit down and raise their heads and howl. I’ve had several worgs, but I always ditched them in favor of a “real” wolf. Head on over to http://petopia.brashendeavors.net to view the different pets you can obtain to see which ones you like the look of.

D. Caster Stats
Some Wind Serpents, Warp Stalkers and Dragon Hawks have what are known as “caster stats.” Pets with “caster stats” have less armor and/or health than their non-caster brethren. Using the Petopia site you can determine what pets have “caster stats.” You should avoid them.

E. Attack Speed
Once a major issue in pet choice, this is no longer a significant issue. All pets have a base 2.0 attack speed. Cobra Reflexes, if trained, will drop this to 1.54. If you are a Beast Master Hunter with 5/5 in Serpent Swiftness it will drop further to ~1.3 and when Frenzy procs. it will drop to ~0.99.

F. Eating Habits
Different pets eat different foods. You may want to take into account how easy/hard it will be to get food for your pet as you decide what you want. Boars & Bears are the easiest to feed since they eat most anything. Bats eat only fungus & fruit and can be a pain to keep fed. Meat and fish eating pets are relatively easy to feed since you just kill or fish and feed what you get.

III. That’s all well and good, but what pets have you chosen as best for you and why?

I have three pets currently, A dps pet, Humar the “rare” spawn black lion from the Barrens, a middle-of-the-road pet, a Vilebranch Raiding wolf, the black wolf from the top of the temple of Jin’thalor in the Hinterlands and an Avain Warhawk (technically a dps pet and actually an owl, not a hawk) from Sekketh Halls. I chose these for my pets for the following reasons:

1. Looks: I wanted a wolf as my pet since the first day I rolled my hunter. I didn’t care about anything much more than the fact I liked the way the wolf looked and in my day as a paper based RPG’r playing Dungeons and Dragons, I always played a character with a pet wolf. The first time I saw the black wolf the hunter trainer in Darnasus has I decided that was the kind of wolf I wanted. I had to wait to level 42 though to get one (the rare wolf Snarler). When I hit 50 I traded him for the Vilebranch Raiding wolf I currently have and plan to keep. As for Humar, he is the only black cat in the game and he matched the wolf I planned on getting (I got Humar at level 23) so he was a natural choice for looks. Plus, he just happened to be around when I cruised by the area, I didn’t have to camp for him at all. The owl, on the other hand, is bright red and blue, which is unusual for an owl. All other owls are various shades of brown, gray or white. I felt a bright red & blue owl was unusual and I’ve only ever seen 1 other hunter with the owl I have.

2. Useage: I do a little PvP work in BG’s, not a lot, but some and as a Night Elf a high dps pet with prowl to go with my shadowmeld make a great combo so a cat is a natural choice and Humar fits the bill. I do a fair number of 5 mans and some raiding and group a lot and have found that my play style benefits most from a wolf in those situations and I like furious howl as an ability. I also like to solo a lot and for solo work I have found that the screech debuf from my owl along with a scorpid sting shot from me do a lot to reduce the ability of a mob to damage me or my pet. Plus Screech is a great aggro holder and with the higher than average dps of an owl we can take down mobs pretty quickly when I solo. If I were a Marks or Survival spec’d hunter I’d probably trade the owl for a carrion bird since it has a little better armor/health than an owl. However since I’m a BM spec’d hunter I can make up for the loss in health and armor suffered by the owl a bit better and boost the owl’s dps a fair amount.

IV. Wait a minute, what about special abilities, aren’t they important?

Yes, pet abilities need to be considered. IMO they should be broken down primarily along lines of PvE and PvP usefulness. However, think about how you play and what each ability does to decide which ability works for you in which situation.

A. PvP:
The best abilities for PvP play are probably Screech, Dash, Dive, Charge and for Night Elfs only, Prowl. Screech serves as a AoE debuff of the enemy in BG which is always useful. Charge gets your boar in there really fast and roots the enemy for 1 second. Dash, Dive and Charge can also be used to chase down runners (The guy with the flag will never escape a boar if you do it right). Night Elfs on Defense can prowl a cat and shadowmeld and catch enemy players by surprise very effectively. Thunderstomp (the special skill of Gorillas) also has some use in PvP due to its AoE damage and stun effect. And Lightning breath, (the wind serpent skill) since it is ranged, is an ok ability as well doing a decent amount of damage from range and not mitigated by armor. Warp is also a pretty decent ability for getting your pet on another player fast and Gore is a nice DPS booster.

B. PvE:
The above abilities are good for PvE for the same reason they are good for PvP. However, in PvE Furious Howl (the wolf/worg skill) becomes an important ability too because it will boost the damage of everyone in a group – running 5 mans it is a wonderful addition to that first attack on a mob. Scorpid poison and poison spit are also useful, especially in doing solo work, but remember as a DoT ability they will break a freeze trap. I have yet to find a real use for Cower in anything though I know some hunters who keep their pet trained in it so their pet can effectively dump unwanted agro. In solo work you usually want your pet to hold agro. In a 5 man run, if all is going well, your tank produces more threat than you pet and will hold agro no matter what your pet does so cower doesn’t have much use. Thunderstomp and Screech are probably the best abilities to use if you want your pet to grab and hold agro (growl and Furious Howl and being BM spec’d also work well in this regard, but screech in particular is an agro magnet). Lightning breath is useful since it is ranged like you and you can keep your pet away from being hit by a mob. Shell shield is what makes turtles the hardest pet in the game to kill. They will take a licking and keep on ticking. When it comes to PvE you should consider what it is you will want your pet to do as you decide which pet you should have and what skills you need in a pet. A bird with screech is an excellent choice for solo work since it will grab and hold agro. well and has a decently high dps. The same could be said of a Boar as well, a bit less dps than the bird, but charge will generate a large amount of aggro right off the bat. On the other hand, for raids and 5 mans, a wolf with furious howl is possibly a better choice since it will boost the melee dps of party members and/or your personal dps.

[ Post edited by Alanonymous ]

C. Special note on Claw and Bite:
Many pets can learn both claw and bite. However, it is important to note that Claw uses a lot of your pets focus and if both of them are on autocast, your cat, raptor, whatever, will do bite and a claw on its first hit, but may never bite again because bite is on a 10 second timer and claw is only 1 second. The Marksman talent, “Go for the Throat” is important in this regard since it causes an instant regeneration of focus when you get in a critical hit. BM hunters can also use the talent “Bestial Discipline” to help ensure their pet always has enough focus to use his abilities to the max. If you do not have GftT and/or Bestial Discipline, you should expect focus to become an issue if you have a pet with a focus eating ability like claw, lightning breath or gore though.

V. Hey, yeah, I forgot about my talent build, how does it affect things?

Up until you can acquire Frenzy, the Beastmastery tree serves mainly to enhance your pet’s surviveability in a fight (increased armor & stamina), ease your mana drain (improved revive/mend pet) and improve your ranged and dodge skills (Improved Aspect of the Hawk & Monkey) and give a small boost to your pet’s dps. Frenzy increases your pet’s attack speed and dps, Intimdate grabs agro. and stuns your target and Bestial Wrath ups your pet’s damage significantly. I don’t want to debate various talent builds here, you have to decide how much or little you want to use/rely on your pet as you play. I will say I’m using a 41/20/0 build. I view my pet as another weapon in my arsenal that serves me better if his surviveability and damage possibilities are maxed out. All spec’s, BM, MM and SV are viable currently though and as you choose your pet, you just need to take into account how your spec. and play style will affect your pet and how you plan on using it.

VI. Can I get more info.?

Sure, the 3 main web sites I rely on for pet information are:

1. http://www.goodintentionsguild.info/hunters.html

2. http://petopia.brashendeavors.net/

3. http://www.tkasomething.com/

VII. Ok, thanks, I have a little better understanding, but I still want to know what you think are “uber” pets.

Ok, keeping all of the above in mind, IMO the following are the “best” pets to have and use. I’m basing these recommendations on useage, skills and specs. What looks good is a matter of personal opinion that changes from person to person and what I like based on looks is beside the point. If you use this list to choose a pet from, then get the pet in the family that you like the look of best. Use Petopia to see what they look like. Note also, this is just my opinion for the tops each category. There is plenty of “wiggle room” and justification for other pets in all situations.

PvE: Solo work:
1. Boar: Great all around tank, charge will grab aggro. well and with growl and gore you’ll probably be able to hold it ok. A BM hunter can also use intimidate to help hold aggro and at higher levels, all hunters can use misdirection.
2. Carrion Bird: Screech is a great aggro holder and as a middle-of-the-road pet with decent damage and surviveability carrion birds make great solo pets.
3. Owl/bat: I’d use an owl or bat over a Carrion Bird only if I were a BM hunter since they are technically a dps pet with lower surviveability. A BM hunter can counter this in ways a MM or SV hunter can’t.

PvE: Group work:
1. Wolf: Good surviveability, decent dps and Furious Howl is a nice buff to the group’s damage output.
2. Carrion bird/owl/bat: The screech debuff to the AP of attacking mobs can be very useful in a group setting too making mobs do less damage to party members.
3. Ravager/cat/raptor: Their high dps make these good group pets for use in taking down mobs fast. In large raids, a wind serpent is also useful for the ranged attack he does with Lightning breath.
4. Boar/bear: primarily for use as an off tank for a group.

PvP: BG use:
1. Boar: stop the flag carrier and others with charge.
2. Cat: For Nelf’s only – prowl and Shadowmeld are hard to beat when it comes to getting the jump on someone.
3. Ravager/owl/bat: High dps pets and with a bird or bat, flappy wings in the enemy’s face.

PvP: World use
1. Cat for Nelfs: Surprise Ganking ftw. 
2. Ravager/owl/bat for BM hunters – higher dps and surviveability issue is reduced
3. Carrion bird, wolf or boar for non-BM hunters when pet dps isn’t an issue but yours and/or surviving is.

VIII. Misc. Notes

1. Lightning Breath is a great dps pet skill and very useful in raids. However, Wind Serpent AI has a bit of a bug in it that will cause a Wind Serpent to fly to range to cast LB and then fly back to the target to physically attack it. This can be countered with a macro (and should be).

2. Pet special skills can be macro'ed and included in an attack macro. I'm not a macro guru, but if you want to macro a skill you are able to do so and many hunters do. Just play around with various macros to see how to fit in a pet skill/attack with your shot rotation and preferred method of doing things.

3. Quick PvP note: Serpent's & Scorpid's poison DoT attacks will prevent a rogue from stealthing which can be a useful thing in a PvP encounter. Also, Scorp poison stacks and with your viper sting shot it can force a pally in PvP to waste all his mana "cleansing" himself. For this reason scorps are often prefered pets in the Arena in particular, but this use of a scorpid is also viable in other PvP venues.

[ Post edited by Alanonymous ]


Tzia chirps in: Again, I did not write this or the other guide I have posted on this blog, but have posted with the full permission of Alanonymous.

And if anyone knows how to get this blog to only display the first paragraph or so? TELL ME!

Pet Taming, Training & Care by Alanonymous

Beginner Guide to Pet Taming, Training & Care |
The Alanonymous Guide to Pet Care and Training

OK, for those who commented on my guide on how to choose a pet (found here)http://forums.worldofwarcraft.com/thread.html?topicId=102650324&sid=1&pageNo=1 that it needed info on training your pet, taming, etc. I present this guide.


Probably the best part of being a hunter is that you get to have a pet of your choosing, named whatever you want, and available to serve you faithfully as a tank, CC machine, portable DoT, etc. However, to get this remarkable creature you must first do a few things. Part I of this guide is therefore designed to answer the commonly asked question,

1. “How do I get a pet?”

1. You must be level 10 before you can get a pet.
2. You must visit a quest giver and complete a quest in order to learn how to tame pets
3. You must visit the hunter trainer to learn how to feed your pet
4. You must do these things in this order

Actually, getting a pet is pretty easy. Once you reach level 10 you must find the person who gives you the quest “Taming the Beast.” It is a 3 part quest that requires you to use a “taming rod” to tame 3 different creatures. You do not get to keep the creatures you tame though, instead you go to the quest giver after you tame one and show him you tamed it and then you have to let it go in order to tame the next creature in the list. When you tame the last creature and turn in, you’ll find you only have 10 minutes before that pet will go away too.

The quest giver is usually in the 2nd “town” you come to as a beginner (Dolanar for Night Elves, for example). Note you have to use the pet traininer in your "native land." A NElf can't go to Khranos for example. Draenie and Blood Elves actually need to visit the hunter trainer first and he will give you a quest to go see the quest giver and learn how to tame a pet. Once you have completed the 3 part quest from that person, you will have the ability to tame a pet. However, you are not done yet!. You must visit the hunter trainer and learn the ability “feed pet” ((s)he will also teach you the skill “revive pet” so you can rez. your pet when it dies) in order to feed the pet you train. If you don’t feed a pet after you train it, it will not gain loyalty levels (more on that later) and it will run away. At level 12 the hunter trainer will also teach you the ability “mend pet” so you can heal your pet. It is not uncommon for new hunters to come to the forum and complain that they cannot feed their pet only to discover that they did not do the 2nd part of the quest by going to the hunter trainer and learning how to do so. Don’t look like a n00b by forgetting this. Note also, pets have restrictive diets as a rule. Cats, for example, eat fish and meat but won’t eat fruit. Bats on the other hand eat fruit and fungus but won’t eat meat; so make sure to get the right food for the pet you have chosen. A couple of tips on pet taming and feeding:

A) You cannot tame a pet that is higher in level than you.
B) “Elite” or “Rare” pets, once tamed, become just like any other pet in their family (i.e. once tamed, except for looks, Snarler is just like any other level 42 wolf. Same for Humar and level 23 cats, etc.)
C) You can create a “feed pet” macro if you want so a key push feeds your pet
D) You can drag and drop food out of your bag onto a pet to feed it.
E) If your pet is “happy” because of feeding he does 125% normal damage on all his attacks.

That’s all there is to getting your pet to begin with. It is after you have your chosen pet that the fun starts as you learn about pet skills, Talent Points, etc.

[ Post edited by Alanonymous ]


1. What is this pet loyalty stuff?

Once you have tamed a pet, if you will right click on his portrait under yours and look at the pet info sheet you will see information about the pet. At the top it will list his “loyalty level.” When you first tame a pet his loyalty level will be “1” or “unruly.” As you keep and use the pet it will eventually increase to the max. level of “6” or “Best Friend.” The exact mechanics of how loyalty levels increase is not known, however it is known that in order to advance your pet’s loyalty you must:

A) Keep it out;
B) Keep it well fed & happy (note the pet’s portrait has an icon next to it that shows unhappy (frown), content (neutral look) and happy (big smile).
C) Use it in PvE encounters (There is a general consensus that using your pet will help it gain loyalty faster, however, pets will occasionally gain a loyalty level while just standing around in town. However, it also appears that pets do not gain loyalty when they are used strictly in a Battleground setting and no where else hence the note to use it in PvE encounters).

It should be noted at this point too that it appears that the higher level you and/or the pet is, the longer it will take to gain loyalty. Also note the only way to make your pet happy is to feed it. If it goes too long with out feeding in an unhappy state, it will run away and you’ll have to go get another pet.

2. So why is pet loyalty important?

As pets gain loyalty levels two things happen. First, they gain training points (more on training points later) and secondly, they will remain happy from a feeding for a longer period of time. I have not tested the exact time frame, but it is reported that a loyalty level 6 pet that hits “happy” from a feeding will remain “happy” for 40 minutes before another feeding is required as long as the pet does not die. Dismissing your pet and/or having you pet die will act to reduce the amount of time he will remain happy from a feeding. Also, note, once you feed your pet, a little icon will appear under his portrait to indicate he is gaining happiness. Do not feed him again until that icon goes away or you will be wasting food. Also, if you send him into combat while that icon is present he will stop gaining happiness from the feeding once combat starts and will therefore not gain the max in happiness from the food he could/should have.

3. Why is pet happiness important?

As noted above, keeping your pet happy seems to encourage a faster gain in loyalty levels. But as important, if not more so, is the fact that a happy pet will do 125% normal damage on all his attacks. So keeping your pet happy is to your advantage in a combat setting as well since your pet does more damage when he is happy.

[ Post edited by Alanonymous ]


1. What are “Training Points?

Pets can learn different skills and abilities (some more than others) and different ranks of skills and abilities. For example, all wolves can learn the special skill “Furious Howl” and there are 4 ranks of furious howl available in the game for your pet to learn. What skill(s) your pet can learn and what rank of those skills he can learn depend upon:

1) The skill and its rank (for example, your pet must be level 30 to learn the pet skill “Dash, Rank 1” but be level 50 to learn “Dash, rank 3”);
2) The type of pet (for example, Owls cannot learn “Dash” but cats & wolves can); and most importantly for this section
3) The number of Training Points (TP) your pet has available (for example “Dash, Rank 1” might cost 15 TP whereas “Dash, Rank 3” might cost 25 TP).
Note: The pet skill "Growl" is trainable to all pets and is free of any TP cost, though pet level vs. skill rank is still an issue.

Once you have determined, therefore, that your pet can learn a certain skill (more on skills later) and what rank of that skill it can learn, you must determine if your pet has enough TP available to learn it. You need to note at this point that after about level 35 or so you will not have enough TP available to you to train your pet in the max rank of all the skills he can know, you will have to pick and choose which skills you want your pet to know and/or what ranks of skills. This results in your having to engage in a trade off; do you want more armor or a higher rank of “Bite” etc. Luckily, the cost to untrain and retrain a pet is small, 10 silver, the first time you do it in any 24 hour period. If you always wait at least 24 hours between the time you untrain and retrain a pet it will only cost you 10s each time. This makes it possible and practical to “reconfigure” your pet on a regular basis to match your needs in the game.

2. So how do you calculate TP?

The basic formula for calculating training points is: TP = (Loyalty Level – 1) * Exp. Level. So, for example, if I have a level 30 pet at loyalty level 5 he will have a total of 120 TP (120 = (5-1) * 30). When that same pet hits loyalty level 6, I’ll get an instant 30 TP boost and jump to 150 TP available for use (150 = (6-1) * 30). However, when the pet then levels up to level 31, I’ll only get a 5 TP boost for a total of 155 TP (155 = (6 -1) * 31). People often get confused when they see a pet gain TP at a rate of 50 or 60 a pop and then suddenly it slows to only 5 a pop. This is why this happens. They are seeing huge gains from the initial loyalty level going up, but only small gains from the pet’s experience level increasing.

3. Well why did my pet come with negative training points?

As noted above, pets learn skills and those skills cost TP. Some pets that you tame, however, come with skills already known. You might, for example, tame a mountain lion that already knows the skill “Prowl, Rank 1.” Well, “Prowl, rank 1” is a pet skill that costs TP to learn and teach to a pet. When you tame a pet that already has a skill, the TP cost of that skill shows up as part of his TP when he is tamed. For example, if you tame a pet that has no skills at all, when he is first tamed you’ll have -0- TP (0 = (1-1) * 30 [or whatever level the pet is]). On the other hand, if you tame a pet that knows a skill that costs, say 15 TP, upon first taming the pet it will have -15 TP. He starts with -0- TP and then loses 15 due to the cost of the skill he already knows. A pet with several skills or a high rank of a skill might have a large number of negative points. As the pet gains loyalty though, it will gain TP in accordance with the formula, but will reflect the TP cost of the known skill in the number of available TP that show up in your pet’s character sheet window. So, for example, if I tame a level 30 pet that has a skill already that costs 15 TP when I first get him, he’ll have a -15 TP. When he hits loyalty level 2 though he’ll have 15 TP available (15 = ((2 – 1) * 30) – 15). At loyalty level 3 he’ll have 45 TP available (45 = ((3 – 1) * 30) – 15) and so on.

To see how many TP your pet has available for use just right click on his portrait under yours and then open his character sheet. You can also open your spell book and click on the general tab and then click on the “pet training” icon (it looks like a sling shot) and see how many TP your pet has available for use (more on the rest of the window that opens when you do this later).

People commonly ask if they should “save” their training points or if taming a low level pet and raising it up to a higher level will give them more training points that taming a high level pet. The answer is “no.” The formula is the same no matter when you tame your pet. A pet leveled from 8 to 70 and a pet trained at 70 will both (at max loyalty level) have a total of 350 TP available. That’s all there is to TP. Next comes the big issue, how do you use them to train a pet in the various skills he can learn.
[ Post edited by Alanonymous ]


This is the fun part and also the part that Blizzard doesn't explain at all and leaves up to you, as a hunter, to discover: training your pet with skills, higher ranks of skills and new skills. First things first though;

A. in order for your pet to learn a skill of any type, you must learn and know it first, then you teach it to your pet. Pet trainers do not actually train your pet, they teach you a skill that you can teach to your pet; and

B. With the exception of growl, all pet skills have a training point cost.. As noted above, around level 35 or so you'll find you don't have enough TP to train your pet in the max rank of everything and you'll have to pick and choose.

1. What are the skills I can train my pet in?

Pet skills come in two varieties, those available from the pet trainer at a small cost and can be taught to any pet and those you learn from other creatures that are limited in the pets that can learn them (i.e. some pets learn claw, some don't, etc.). Note also that with a few exceptions, all skills have various "ranks" the higher level you and your pet are, the higher rank of a skill your pet can learn. Typically (as you would expect) higher ranks are better and do more damage/provide more stealth/provide a faster speed/give a greater resistance etc. than lower ranks. Also, as you should expect, higher ranks of a skill cost more TP to teach your pet than lower ranks do.

A. Pet Trainer skills

Pet trainers know and can teach you the following skills:
i. Growl (various ranks - based on level)
ii. Avoidance (as of patch 2.1, two ranks, trainable to your pet when he is level 30 (Rank1) and 60 (Rank 2).
iii. Cobra Reflexes (as of patch 2.1, one Rank – trainable to your pet when he is level 30)
iv. Natural Armor (various ranks - based on level)
v. Great Stamina (various ranks - based on level
vi. Nature, Fire, Arcane, Frost & Shadow resistance (various ranks - based on level)

B. Skills Learned from Creatures in the Wild

Various creatures in the wild also have skills and various ranks of those skills you can learn and then teach to your pet. Not all creatures have all skills nor can all pets learn all skills (you can't teach a boar "Claw" or a owl "Dash" for example). You will have to search out the ones that have the skill and/or rank of a skill you want to learn (this is a major purpose of the "Beast Lore" spell). A handy reference to use for finding a beast in the wild that has a skill you want and what skills your pet can learn is found at http://www.goodintentionsguild.info/hunters.html .

The skills available to be learned from creatures in the wild are:
i. Claw
ii. Bite
iii. Cower (all pets can learn this all but useless skill)
iv. Dash
v. Dive
vi. Charge
vii. Furious Howl
viii. Lightning Breath
ix. Prowl
x. Scorpid Poison
xi. Screech
xii. Shell Shield
xiii. Thunderstomp
xiv. Fire Breath
xv. Poison Spit
xvi. Gore
xvii. Warp

2. How do I learn a skill?

As noted above, you have to learn a skill first and then teach that skill to your pet. There are 2 ways to learn a skill based on where the skill is coming from; the pet trainer or a creature you have tamed.

A. The Pet Trainer

Go to the pet trainer and right click him/her and then click on the line that says "train me in the ways of the beast" or something similar and a window will open. All the skills you are high enough level to learn that the trainer teaches should be there in green (make sure the drop down box in the upper right corner of the window has "all available" checked if you don't see anything). Click on a skill or rank of skill you want and click the button to learn the skill (note you have to pay to learn stuff, its not free).

B. Learning from other Beasts

To learn a skill from another creature you must first find a creature that has the skill or rank of skill you want (again, head over to http://www.goodintentionsguild.info/hunters.html for information on what creatures have what skills or use your "Beast Lore" spell on creatures you encounter). Once you have identified the skill you want and the creature that has it, put your current pet in the stables (or be prepared to abandon it if you no longer want it) and head on to where the creature you've identified is.

Once you find the creature, tame it and then use it some and make sure during the use that it uses the skill you want to learn. For example, let's say you want to learn "Prowl, Rank 1" Using http://www.goodintentionsguild.info/hunters.html you determine that this skill is found on level 32 mountain lions north of South Shore in Hillsbrad. You make sure you are level 32 or above and then stable your current pet and head on to the area. Once you find a mountain lion, use the "Tame Pet" skill and tame the mountain lion as your new pet. On the mountain lion's action bar there will be an icon for "prowl." Click that icon several times to turn Prowl "on" and "off" as you use your new lion to kill a few things. Keep watching your chat log and eventually a message (default yellow text) will pop up that says "You have learned a new spell: Prowl, Rank 1)." As a general rule you should learn most skills with 10 or fewer uses (I've learned them the very first time the pet used it and I've had to have the pet use the new skill as many as 15 times before I learned it). Once the text shows up saying you've learned "Prowl, Rank 1" you can abandon the mountain lion (or keep it if you wish) and you are ready to train the newly learned skill, "Prowl, Rank 1" to your favorite cat (only cats can learn prowl).

The process described for "Prowl, Rank 1" in the foregoing is the same process used to learn all the pet skills that come from creatures in the wild - find the animal that has the skill/rank of skill you want, tame it, use it and the skill some and bingo, you'll learn the skill yourself and be ready to move to the next bit on teaching the skill to your favorite pet.

[ Post edited by Alanonymous ]

3. How do I teach a skill to my pet?

Ok, you’ve learned a skill from either the trainer or another creature and you now want your favorite pet to have that skill. It is actually pretty easy to teach the skill to your pet if you follow these steps:
1. open your spell book.
2. click on the “general” tab.
3. find the icon that looks like a slingshot (it will say “train pet” or something like that)
4. click the icon and a new window will open
5. in the new window all the skills you know will be listed. The ones your pet already knows will be in grey at the bottom. The ones you know that are available to teach to a pet are in green at the top.
6. Find the skill or rank of skill you want to teach to your current pet and click it.
7. Note the cost in TP for the skill and look towards the bottom of the window and ensure you have enough TP to cover the cost.
8. Note the pet level required for the skill at the bottom where it describes the skill.
9. If you have the TP available and your pet is of the appropriate level, click the button “train” and presto, your pet will now know the new skill or rank of skill.
10. Follow these steps for everything you want to teach your pet.

There are a few caveats to the above:
A. If the skill does not show a TP cost to the side, it is a skill your current pet cannot learn. The only exception to this is Growl which has no TP cost at all.
B. If your pet is not high enough level to learn a skill you will have to level him up.
C. If you do not have enough TP to teach the pet the desired skill you can go to the pet trainer and ask him/her to “untrain” your pet. This will refund all your TP and then you can follow the above steps to teach your pet anything you wish that it can learn.

The cost to untrain your pet is 10 silver initially and it will reset to 10s in 24 hours. If you try to retrain again within 24 hours of an initial training the cost progressively increases to 50s, 1g, 5g, 10g. However, again, it will reset to 10s if you go 24 hours without retraining.

4. Pet Skills and Training F.A.Q.S.

A couple of commonly raised questions and issues dealing with pet training need to be addressed as well at this point.

A. I trained my pet with a higher skill rank and the TP didn’t subtract properly: Actually it probably did. When you tame a pet with a higher rank of a known skill the TP cost noted by the skill in your spell book is the cumulative cost of that skill and all lower ranks. If you know a lower rank already, then the actual TP cost of the new rank will be the difference between the old rank’s cost and the new rank’s cost. For example, If rank 1 has a cost of 10 TP and rank 2 has a cost of 25 TP, if you tame rank 2 alone it will cost 25 TP. However, if your pet already knows rank 1 and you just tame it in the new rank 2 the actual cost to you will be 15 TP since you have already spent 10 learning rank 1.

B. Can I skip training a rank? Absolutely. You do not have to progress in order through rank 1, 2, 3, 4, etc. You can jump straight to what ever rank you want. For example, I neglected to tame pets and learn Bite ranks 4 and 5 as I leveled up. I know ranks 1-3 and 6-9 and can teach any one of those ranks I want to my pets, but I can’t teach ranks 4 or 5. If I tame a pet in rank 1 and then decide I want it to know rank 9, I can open my spell book and just click on Bite, Rank 9 and train it (assuming I have enough TP and my pet is the right level to learn it).

C. Do I have to train a new creature for each rank of a skill? Yes. Just because you know rank 1 of a skill doesn’t mean you’ll automatically learn rank 2 upon gaining the right level. You’ll still have to go find a creature with rank 2 and train it and use it to learn the new rank.

D. Help! My pet’s action bar doesn’t show that I taught him a skill. Ok, first, only “active” skills like bite, claw, dive, screech, etc. are shown on the action bar. Passive skills like fire resistance, Natural Armor, etc. do not show on the action bar. Secondly, on occasion a pet skill you have trained your pet to know will fail to automatically appear on the action bar. This is easy to fix. Open your spell book. At the bottom is a tab that says “pet” click that tab and it will list the things your pet is trained in. Find the icon for the skill that is missing from the action bar and drag and drop onto the bar.

E. How do I turn off autocast for a pet skill? When a pet skill is on the action bar, by default it will autocast. This can be an issue, particularly with growl and prowl. To turn off the autocasting of a pet skill, right click its icon on the action bar. A small yellow triangle will appear in each corner of the icon to indicate autocast is off. Until you right click it again to turn autocast back on, you’ll have to left click the icon to activate the skill manually.

F. What is this focus dump stuff? Pets have “focus” that works sort of like mana. As a pet uses an active skill he expends focus points. Some skills, like claw and gore, are limited in trigger time only by the 1 sec. global cooldown. However, they use a lot of focus and your pet will eventually run out of focus if the skill triggers enough in a fight. The talents “Go for the Throat” in the Marksman tree and “Bestial Discipline” in the Beast Mastery tree can help ensure that a pet with a focus eating (or “dumping”) skill has enough focus to continually use the skill.

[ Post edited by Alanonymous ]


What skills you should train your pet or what ranks of skills is entirely situational and up to you. For example, if I'm going to Molten Core, I'll be training up my pet's fire resistance, but not training it in nature, shadow, frost or arcane resistances. On the other hand, for Stratholme, I'll be training in Nature and Shadow resistances, but not in Fire, Frost or Arcane. Think about your pet's weaknesses and strong points and what you'll be doing to decide how to train it. Pets like ravagers with low health and high armor naturally probably need trained in great stamina more than they need trained in Natural Armor, etc.

Note also, your pet can only know 4 active skills, for most pets that is not a problem, but for some you'll have to choose which 4. For example, a cat can learn Dash, Prowl, Claw, Bite, Cower, Growl. When I train my cat, I have to take into account what I'll be doing to decide which 4 skills I want it to know.

Read the guide to choosing your pet linked at the top of this guide and visit http://petopia.brashendeavors.net


1. As of Patch 2.2 it appears that Raptors will finally be gaining the "Dash" pet skill. Assuming it goes live (as by all indications it will) this will put raptors on par with cats as dps pets. Raptors have a -5% to base health stat, whereas Cats only have a -2%. However, Raptors also get a +3% armor and cats have no plus to the base armor. Both have the +10% modifier to base dps.

2. Scorpids have become a Raid pet of choice for many BM hunters as their poison scales with attack power so a hunter can pop Bestial Wrath and all his trinkets and bump up the damage caused by a scorps poison and since the poison stacks 5 times and all the stacks do is continue to refresh the first application, the hunter gets a large 5-700 damage per tick application going that stays up as long as he can keep the poison stacked. Very good for long boss fights. For normal 5 mans and trash mobs though, this is of negligible value since most mobs will be dead by the time you get up to 5 applications. Some claim this is unintended, no word from Bliz though so who knows if it will be nerfed or not. If you go for this, use scorp poison rank 4 instead of rank 5 since the duration is 10 vs. 8 seconds and the ability to ensure it stacks and stays stacked and give the most number of high ticks of damage is enhanced.

3. WARNING As of patch 2.1 Hunters can "dismiss" rather than "abandon" a pet and tame another pet. It appears Bliz is working on the complaint of many hunters that 2 stable slots isn't enough since, at least until 70, you are limited to 2 pets and have to keep a slot open so you can train a pet and learn new skills. Now you don't have to do that. However, the system appears to be bugged with people dismissing pets and training new ones and ending up with pets stuck in the stable, pets disapearring, etc. If you want to dismiss a pet and train one to learn a new skill, make sure that as soon as you learn the skill you abandon the temp pet and go get your original pet out of the stable right away or you risk the bug messing up all your pets. Hopefully Bliz will refine this and get the bugs worked out soon, until then, proceed with extreme caution if you dismiss a pet instead of abandon it before you tame a new one.

Please feel free to note errors, ask questions or make suggestions about the above. If you feel it worthy to do so, please also report this thread for a sticky by using the bio-hazard icon in the upper right corner. Thanks and I hope you find this useful.


Tzia chirps in: This guide is hosted here with full permission of Alanonymous. I did not write it, but am hosting it because I feel it is one of the better guides out there.

Quote of the Day

"On Monday mornings I am dedicated to the proposition that all men are created jerks." - H. Allen Smith, "Let the Crabgrass Grow"

Its Monday, very few people like Mondays... and for those who do like Mondays? Its the reason the rest of us have caffine! :p

Good-bye Un'goro, Hello Winterspring!

Yazmin hit 54, finally got rid of her [Triprunner Dungarees], traded them in for an of the monkey green mail pair of pants. Yay! She also just got the [Deep River Cloak]. I'm looking at the mail chest reward from the Winterspring Timbermaw person, but that thing is level 58 and will probably require a lil bit of care while soloing it.

Xavi is level 53 at the moment, so Winterspring is proving to be a challenge. I ran up to Frostsaber Rock, got killed by the cats and rezzed only to learn that the quest for the Frostsaber Mount only become available at level 58. /sigh. Now I'm torn... do I grind it out, and get to Outlands by this Friday, or do I hit 58 and grind out the rep I need with that faction to get the epic Winterspring Frostsaber? Because I cannot have a Frostsaber mount on Tzia, I kind of want one on Yaz, a way of having Ruka with me at all times (Ruka is Tzia's main pet and a Frostsaber Pridewatcher).

The mount would deffinately be unique, and a first for me. I did grind so that Yaz could ride a Spotted Frostsaber... now I want this Reins of the Winterspring Frostsaber.


Changes are Happening

Yazmin reached 53, managed to get Japh to level 48, he'll be stabled until Yaz and Xavi reach 70... at least that is the foreseeable future. I'll be finishing up Un'goro with Xavi, then move on to Winterspring and hit Outlands at 58, right on schedule. I think my gear will be able to hold up until about 56 when I can start upgrading my neck, bracers and boots, which will need the biggest upgrades prior to stepping through the portal.

Yazmin has switched guilds again, I went back to the original guild I started with on Echo Isles - Phoenix Wrath. Order of the Temple was a nice guild, but it just wasn't active enough for my tastes. Being the only one on a lot of the time got too lonely.

I want to be in Outlands before next Friday. We'll see I guess.